Another Magical Secrets “what do I pick?!” post haha...

The current team situation is:

Half-Elf Glamour Bard
Life Cleric
Monk
Ranger
Paladin
Warlock

We’re only lv 3 but I’m trying to plan out the direction I want the character to go in spell-wise so by the time I hit 10 I “should” have

Cantrips:
Minor Illusion
Vicious Mockery
Light

R1:
Faire Fire
Dissonant Whispers
Identify

R2:
Pyrotechnics
Blindness/Deafness
Shatter
Hold Person

R3:
Dispel Magic
Hypnotic Pattern

R4:
Dimension Door
Polymorph

R5:
Synaptic Static

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Counterspell is the common suggestion and I’m heavily considering its benefits. It just seems a bit, cheap imo... I feel like it’s more fun to deal with what the enemy has thrown at us and Dispel Magic should cover that base other than a PC getting straight up killed, which we DO have a cleric for; I’m also trying not to overlap roles within the party, which can be difficult to avoid as a bard. There’s just soooo much fun stuff to choose from the sorcerer/druid/wizard lists so I’m kind of biased there since we don’t have any of those classes.

I’m also not totally sure about Greater Invis from a thematic standpoint. This is a glamour bard that NEEDS to be noticed/worshipped/loved so going invis feels like such an antithesis...considering polymorph here.

So far I’m liking:

R5 Bigby’s Hand - Mainly for enemy repositioning to move them through a bunch of opportunity attacks lol.

R5 Wall of Force - Just objectively good; moreso with Mantle of Inspiration.

R4: Banishment - One of a rare few CC that require a CHA save and I like CC variety.

R4 Conjure Woodland Beings - Summoning 8 pixies sounds stupidly awesome! Think I’d have to work with my DM on a version of the spell that’s not so obnoxious...

R4 Find Greater Steed - Mostly the thematic flair of riding around on a pegasus.

R1 Shield - +5AC on REACTION?! Is this a trap??

Thanks for your suggestions! :D

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